Your programs have multiple types of actions that can be used to attack, heal, buff, debuff, or alter the battlefield. This is a double-edged sword larger programs take more firepower to take down but can are a bigger target and obstruct other programs, while smaller programs can slip past enemy attack ranges but are much more fragile. The health of your programs is tied to their movement: As programs traverse the board, they take up more space up to their maximum capacity, leaving behind "trails" that only they can move through but are vulnerable to attacks. You have limited upload points and your units to deploy are your programs. The main game, once you access a node, is a turn-based strategy. However, intermittent interruptions plague the network, courtesy of a "Nightfall" hacker, and you have to work your way through the net to find leads on the hacker and how to stop the outages. You play as a newly-recruited SMART agent, and are tasked with hacking into various systems to disable security to help retrieve locked files or remove corrupted security programs. The game has very little to do with the toy line itself you have a choice of Spybot at the start of the game, but this choice is completely cosmetic. Spybot: The Nightfall Incident is an online game released in 2002, made to complement LEGO's "Spybotics" product.
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